Acton Adult Softball League


2010 Playoffs!


The 2010 bracket is structured to have lower-ranked teams "play-in" to reach successive rounds, and gives byes to teams who finish in the top half of the bracket.

If you find errors in the bracket, contact Matt immediately.


At the end of the regular season, AASL has single-elimination playoffs to determine a league champion.

  • 2000: Media Bridge beat Last Chance (now known as Misfits) in a disputed championship game.
  • 2001: Sit 'n Bull (now known as Misfits) beat O'Brien's Pub in the final game.
  • 2002: Sit 'n Bull beat Raging Inferno (the 7th seed entering the playoffs, now known as Infernos) in a high-scoring, dusty affair.
  • 2003: Rockets defeated Sit 'n Bull under the lights at Elm and made the front page of the Acton Beacon!
  • 2004: Sit 'n Bull defeated the Rink Rats for their third AASL Championship!
  • 2005: Sit 'n Bull held off the Bombers for their fourth overall title and sixth-straight championship appearance.
  • 2006: Rink Rats bring home the trophy with a win over Rockets!
  • 2007: Rink Rats earn back-to-back championships with a win over Rockets!
  • 2008: Rink Rats three-peats with a 12-6 win over Colonial Spirits, a 9th seed who made it to the final game!
  • 2009: Rink Rats four-peats with a 15-6 win over Infernos!


We expect all 16 teams to participate in playoffs, however Westies forfeited their spot on Monday, August 9. Based on the newer bracket structure, we decided to leave Westies in their ranked spot and skipping the Westies "play-in" game.

Playoff seeds are determined by winning percentage in the regular season, shown in the standings.
  • Seeds are ordered by winning percentage.
  • (2010 addition): If a team in the top 8 seeds drops out prior to playoffs, we will move all lower seeds up one spot to fill the end of the bracket. If a team in the bottom 8 drops out, the team who would be normally paired against that team will get a bye in the first round.
    • Since Westies dropped out and were seed 3, all lower-ranked teams move up to seeds 3 through 15.
  • If two or more teams have the same winning percentage, head-to-head results among all teams with that winning percentage will determine better seed.
    • Misfits are seed 1.
    • Hackers are seed 2.
    • Westies dropped (as seed 3) therefore all teams below move up a seed.
    • THIS GROUP HAS A THREE-WAY RECORD AND HEAD-TO-HEAD RECORD:Rockets, Red Cups, and Colonial Spirits finished 10-5 and tiebreakers determine new seeds 3, 4, and 5. Rockets beat Red Cups, Red Cups beat Colonial Spirits, and Colonial Spirits beat Rockets. We need to determine via coin flip.
      • Based on the first die roll (a "5"), The Red Cups are the #3 seed.
      • Based on the second die roll (a "4"), Rockets are the #4 seed.
      • Only one left...Colonial Spirits are the #5 seed.
    • O'Brien's Pub, Rink Rats, Swarm, finished 9-6 for new seeds 6, 7, and 8. Rink Rats are 2-0, O'Brien's Pub is 1-1, and Swarm is 0-2 in this group, so Rink Rats are new seed 6, O'Brien's Pub is new seed 7, and Swarm is new seed 8.
    • Crow's Nest and Firebombs finished 7-8. Crow's Nest beat Firebombs, so Crow's Nest is new seed 9 and Firebombs are new seed 10.
    • Blazing Saddles is new seed 11.
    • Acorn Park and Nightmare are 3-12. Acorn Park beat Nightmare so Acorn Park is new seed 12 and Nightmare is new seed 13 (woo hoo!).
    • Wheeler Wrecks is seed 14.
    • Mt. Calvary Cavaliers is seed 15.
  • If two teams have the same winning percentage and the same head-to-head record among that group, individual head-to-head records will determine remaining seeds.
  • And, if all else fails, the Commissioner and Assistant Commissioner will toss a coin (an 1879 tarnished silver Morgan dollar, last flipped at the end of the 2008 season to break a Swarm/Squeeze Play tie) to determine seeds, with the alphabetically first team being heads and the alphabetically last team being tails. If the Swarm is one of the teams affected by the coin toss, we'll seek out an impartial coin-tosser and venue.


In the playoffs, AASL uses ASA certified, paid umpires at home plate for each game. They use ASA rules, modified with AASL rules. Specifically, with ASA certified umpires, the infield fly rule is in effect. See AASL rules for reasoning and clarification. The umpires make all the calls behind the plate as well as in the field. Your base coaches need not act as umpires in the playoff games, though you still need coaches to help your runners. Umpires are provided by the Greater Lowell Softball Umpires Association (GLSUA) who have done a fabulous job for us since our 2001 playoffs!


If a game is rained out, we will try to post information online and alert captains as we have done during the regular season. Games will be made up in the first available slot. Commissioners will schedule these as necessary with regard to progressing the playoff bracket and completing three rounds in the first week. In most cases, we hope this is in a slot that doesn't yet have teams scheduled, however, we may need to bump a future game to accommodate a rained out early-round game. If anything happens, we will alert captains, post on the site, etc. Games are expected to be scheduled from Mondays through Thursdays, however if extreme weather conditions prevent play, we may need to schedule games on Fridays and Sundays.


Both Rich (AASL Commissioner) and Matt (AASL Assistant Commissioner) are in town for the the first playoff week, though Matt is out of town the second week. Both can be reached by cell phone at Rich: 978-808-0766 or Matt: 617-877-3961.

Rules/Fine Print

  • Games must start at the appointed time, with a 5 minute grace period only. Note at NARA, games are scheduled to start at 6 PM (to avoid potential darkness - we had one long, dark game in 2003), however it is likely that Pop Warner football will need to adjust their practice area to yield to our field permit, so some time may be necessary to coordinate that.
  • There will be no time limit on the games, with some notable exceptions:
    • For 6 PM games at Elm, the game will be played to completion, even if this passes 7:45 PM. Keep it moving.
    • For 6 PM games at NARA, the game will be played to completion unless an ASA umpire calls the game because of darkness. If a game is called because of darkness, we must stop the game and continue it on the next available game slot from the point of stoppage. This is likely the same night as the winner's next-round playoff game.
    • For the 7:45 game at Elm, the inning in progress if we pass 9:30 will be the last inning that night. Lights automatically turn off at 9:45 PM. If a game is called because of this curfew, the game will continue in the next available game slot from the point of stoppage.
  • See AASL rules for player eligibility requirements. In a nutshell, a player is eligible if (a) he/she has filed a waiver with the Rec Dept and is listed online on your roster (these are up to date as of 8/9 with all submitted forms shown) and (b) that player has participated in 5 regular-season games or 1/3 of a team's games if they've played 12 or fewer games. Opposing captains or league management may ask for proof from other teams that both criteria are met, which will include rosters supplied by AASL and scorebook review if necessary.
  • All league rules (except as noted above) apply during playoff games.
  • In each game, the better seed is the home team.