Acton Adult Softball League


2015 Playoffs!


The 2015 bracket is structured to have lower-ranked teams "play-in" to reach successive rounds, and gives byes to teams who finish in the top half of the bracket.

If you find errors in the bracket, contact Matt immediately.


At the end of the regular season, AASL has single-elimination playoffs to determine a league champion.

  • 2000: Media Bridge beat Last Chance (now known as Misfits) in a disputed championship game.
  • 2001: Sit 'n Bull (now known as Misfits) beat O'Brien's Pub in the final game.
  • 2002: Sit 'n Bull beat Raging Inferno (the 7th seed entering the playoffs, now known as Infernos) in a high-scoring, dusty affair.
  • 2003: Rockets defeated Sit 'n Bull under the lights at Elm and made the front page of the Acton Beacon!
  • 2004: Sit 'n Bull defeated the Rink Rats for their third AASL Championship!
  • 2005: Sit 'n Bull held off the Bombers for their fourth overall title and sixth-straight championship appearance.
  • 2006: Rink Rats bring home the trophy with a win over Rockets!
  • 2007: Rink Rats earn back-to-back championships with a win over Rockets!
  • 2008: Rink Rats three-peats with a 12-6 win over Colonial Spirits, a 9th seed who made it to the final game!
  • 2009: Rink Rats four-peats with a 15-6 win over Infernos!
  • 2010: Misfits run the table with an undefeated season and an undefeated playoffs, capping it off with an 11-4 win over The Red Cups.
  • 2011: Rink Rats ends up on top again with a win over Blazing Saddles who made their way through to the final as an 11th seed!
  • 2012: Colonial Spirits took home the trophy with a 14-7 win over Misfits!
  • 2013: Hackers claimed their first cup with a 12-6 win over Rink Rats!
  • 2014: Rink Rats claims their 6th title with a 14-3 win over Westies!


Playoff seeds are determined by League Points earned in the regular season, shown in the standings, and tie breakers are calculated as follows:
  1. Seeds are ordered by League Points (LPs).
  2. If any teams are tied in LPs and all tied teams have played each other, head-to-head winning percentage in this group determines seeds for those tied teams.
  3. If any teams are tied in LPs but any of those tied teams did not play each other, regular-season winning percentage will determine the best seeded team from among those tied teams.
  4. (We need more criteria to separate HAK and RED this season)...
  5. And, if all else fails, League Officials will determine rational rules for placement, and if none are found, a coin-toss will determine seeds, with the alphabetically first team being heads and the alphabetically last team being tails. If the League Officials are directly affected by the coin toss, we'll seek out an impartial coin-tosser and venue.

Notes for 2015 Seeds and Tie Breakers: Because of a rainout on August 4, Westies and Blazing Saddles are scheduled to play a make-up game on Sunday August 9. This game will count to seed the #1 and #2 teams for plaoyffs (Nightmare and Westies, who both have their first playoff game on Thursday), but this game will not affect lower seeds where a Blazing Saddles win/loss/tie/forfeit could impact one or more teams (teams 9 and 10 start the playoffs on different days and it was decided that it was more important to schedule the bracket than to affect the bracket with specific seeds).


While we expected all 16 teams to participate in playoffs, only 15 qualified: Rockets had two forfeits during the regular season and AASL rules remove teams from playoffs with 2+ regular-season forfeits.
  • 1: Westies (34 LPs)
  • 2: Nightmare on Elm Street (33.5 LPs)
  • 3: Colonial Spirits (30 LPs)
  • 4: Wheels (29.5 LPs, group did not play head-to-head, 11-4 is best winning percentage in 29.5 LPs group)
  • 5: TBD. Hackers or Red Cups: Hackers (29.5 LPs) and The Red Cups (29.5 LPs)
  • 6: TBD.
  • 7: O'Brien's Pub (28 LPs)
  • 8: Rink Rats (26 LPs)
  • 9: Acton Wine & Spirits (23 LPs, beat Blazing Saddles head-to-head in 23 LPs group)
  • 10: Blazing Saddles (23 LPs, lost to Acton Wine & Spirits head-to-head in 23 LPs group. Blazing Saddles agreed to forego any points from the Sunday game for playoff seeding)
  • 11: Swarm (22.5 LPs)
  • 12: Stoneymeade Farm Stallions (21 LPs)
  • 13: Misfits (19 LPs)
  • 14: Crow's Nest (18 LPs)
  • 15: Mt. Calvary Cavaliers (17.5 LPs)
  • Not Playing: Rockets (22 LPs)


In the playoffs, AASL uses two ASA certified, paid umpires for each game. Umpires are provided by the Greater Lowell Softball Umpires Association (GLSUA) who have done a fabulous job for us since our 2001 playoffs!


If a game is rained out, we will try to post information online and alert captains as we have done during the regular season. Games will be made up in the first available slot. Commissioners will schedule these as necessary with regard to progressing the playoff bracket and completing three rounds in the first week. In most cases, we hope this is in a slot that doesn't yet have teams scheduled, however, we may need to bump a future game to accommodate a rained out early-round game. If anything happens, we will alert captains, post on the site, etc. Games are expected to be scheduled from Mondays through Thursdays, however if extreme weather conditions prevent play, we may need to schedule games on Fridays and Sundays.


Rich (AASL Commissioner) and Matt (AASL Assistant Commissioner) are in town for the playoffs. Both can be reached by cell phone at Rich: 978-808-0766 or Matt: 617-877-3961.

Rules/Fine Print

  • Games must start at the appointed time, with a 5 minute grace period only. Note at NARA, games are scheduled to start at 6:00 PM (to avoid potential darkness - we had one long, dark game in 2003), however it is likely that Pop Warner football will need to adjust their practice area to yield to our field permit, so some time may be necessary to coordinate that.
  • There will be no time limit on the games, with some notable exceptions:
    • For 6:00 PM games at Elm, the game will be played to completion, even if this passes 7:45 PM. Keep it moving.
    • For 6:00 PM games at NARA, the game will be played to completion unless an ASA umpire calls the game because of darkness. If a game is called because of darkness, we must stop the game and continue it on the next available game slot from the point of stoppage. This is likely the same night as the winner's next-round playoff game. (Note: if there is an uneven game and the currently losing team wishes to forego game completion and take a loss, we won't argue...)
    • For the 7:45 game at Elm, if we pass 9:30 PM then the inning in progress will be the last inning that night. Lights automatically turn off at 9:30 PM (call ahead to extend to 9:45). If a game is called because of this curfew, the game will continue in the next logical game slot from the point of stoppage.
  • See AASL rules for player eligibility requirements. In a nutshell, a player is eligible if (a) he/she has registered online, (b) is not suspended, AND (c) that player has participated in 5 regular-season games. All proof of eligibility is listed on the Rosters online. Opposing captains or league management may review eligibility. Ineligible players will be removed before the game. If a team plays with an ineligible player, AASL Management will determine the penalty which could include forfeit.
  • All league rules (except as noted above) apply during playoff games.
  • In each single-elimination game, the better seed is the home team.